Wii game metroid prime 3 corruption




















Sold by: Newegg Shipped by Newegg. This item is currently out of stock and it may or may not be restocked. Out of Stock. Add To Wish List. Are you an E-Blast Insider? If you think you knew what it felt like to be the bounty hunter behind the visor, think again.

The Galactic Federation's network computer, Aurora Unit, is suddenly and completely corrupted with something like a virus. The Federation believes Space Pirates may be behind the problem and are soon attacked. Samus and other hunters leap to their defense only to find that the enemy they face is Dark Samus, armed with immense power that no one can withstand.

First-Person Perfect: Players control Samus by moving with the Nunchuk controller and aiming with the Wii Remote controller, allowing for a level of immersion unlike anything they have ever experienced.

It's a quantum leap in first-person control. Wonderful Weapons: Samus employs well-known power-ups like the Grapple Beam and Morph Ball, as well as new surprises, to help her survive. Using the Wii Remote and Nunchuk controllers, players will be able to grasp and pull things by using actual arm movements, as well as execute amazing feats like aiming and blasting in midair or at a full run. Phazon's Powers: The game also incorporates a new system involving Phazon.

If you fill Samus' Phazon supply to a certain level, Samus will temporarily go into hyper mode, a state in which she can pull off incredible feats.

On the flip side, if she exceeds the maximum Phazon level, she'll perish. Aran doesn't have anything to say, but the troops and hunters on the ship do and their lines are delivered by way of well-acted voice work, a welcome surprise given Nintendo's resistance to such audio in the majority of its titles.

The voices continue throughout the game, adding ambience and an extra layer of realism to situations. A giant-sized organic super-computer known as the Aurora Unit guides Aran through the majority of the adventure with helpful instruction, all of it delivered quite brilliantly via voice.

Combined with a bevy of atmospheric and well-choreographed cut-scenes, the storyline in Prime 3 takes shape and flows much more smoothly and believably than it has in previous titles. At one moment, you're gliding across a caged platform in a cinematic designed to mask a level load time and in another, you're fighting alongside Federation Troopers in a scene that seems inspired by something out of Halo.

We've made an effort to keep our written review relatively spoiler free so we're going to refrain from posting more detailed specifics, but Aran's quest will take her across the galaxy to several planets and ships, she will meet up with some recognizable hunters, do battle with Dark Samus and strive to keep from becoming corrupted herself.

To learn and see much more, be sure to watch our spoiler-filled video review. The yarn that Retro has spun is not exceptionally original, nor is it altogether deep, but it does drive the action and it also gives fans a little more than they're received before.

Retro's new game is a visual stunner. In fact, it's the best looking title on Nintendo's system to date, a feat made possible through truly awesome art design and a profound knowledge of Wii's technology.

Prime 3 comes alive thanks to an updated 3D engine that draws larger, more detailed environments, more particle effects, crisper textures, and layered backgrounds such as rooms with crisscrossing piping systems beneath half-broken tiled walkways.

So many first-person shooters on more powerful consoles feature very high-resolution textures, but do nothing with level geometry. Prime 3's levels curve and are drowned in jutting architecture that seems different at every turn. In addition, the title does more with bloom lighting than most games we've seen, save for efforts like Ico. As Samus runs through a mixture of high-tech space stations and organic earthly locales, everything from fire and lava to gunfire, explosions and display panels are illuminated with a neon-like hue that looks fantastic and moody.

Adding to the ambience are screen shakes, motion blur and more pronounced reflections, like Aran's face in her visor.

The game also runs in progressive-scan and, for the first time, in widescreen mode. The widescreen resolution is not exactly x, but something closer to x, which means that it may show some thin black borders on your screen.

We suspect most people won't notice the difference. Perhaps most impressive is that the adventure jams along at 60 frames per second through This simple truth makes a huge difference -- it's much easier on the eyes and the hands.

The musical score by Kenji Yamamoto fits the atmosphere very well. It's more grandiose than it's been in previous Prime titles and yet there are some throwbacks that fans will like. For instance, when Samus enters a beautiful snow-filled scene, a remix of the song that originally played at the Phendrana Drifts chimes in the background.

The upgraded visuals may have come at a small price, though, because the load times between some doorways have increased over the original Prime and its sequel. The majority of the time -- say 95 percent -- the doorways will seamlessly open to reveal the next area, but every so often you'll be forced to wait as long as 10 seconds for a door to open, which breaks the momentum of the action. Worse, sometimes you might have no choice but to fend off attacks from enemies like Metroids while you wait.

In Corruption, Samus never loses her trademark abilities, which is a relief. She begins with an arsenal of suit upgrades -- morphball, double-jump, bombs, and a power beam -- and keeps them through the end of the adventure. About 10 minutes in, she gains missiles, and then an original suit, which facilitates the biggest new gameplay mechanic to the series. If you're not careful, you may overload Samus with Phazon and she'll need to continually discharge her weapon or she could die.

Knowing when to jump in and out of Hyper Mode is a skill and a necessary component to successfully advancing. It's also fun. Simply, we dreaded traveling to the purple Dark World in Metroid Prime 2: Echoes, but in contrast, using Hyper Mode in Corruption is incredibly satisfying because Aran's weapons do so much damage and also because you can jump back out at any time.

Aran doesn't pick up as many different weapons and visors as she does in Echoes, but the ones she does acquire are more meaningful.

For example, Samus can now command her Gunship to attack certain points in the worlds, to pick up some items, or merely to land nearby so that you can save your progress. Rather than selecting between different beams, your weapon takes on new functionality -- all of it used via a single blast -- as you upgrade. The Nova Beam can shoot through walls, but it can also burn ice, like the previous beam. It's a simplified design probably developed as a workaround to the limited buttons on the Wii remote, and yet it functions very well.

To be fair, though, we also liked the freedom of manually switching between beams in original entry and its sequel. You'll still explore and travel across epic environments, but re-traversing the locations is made just a little easier thanks to several additions.

The first is that you can fly between planets or even to different locales on a single body using Aran's Gunship.

Metroid Prime Logan Plant While the Metroid series will continue, producer Yoshio Sakamoto has stated that this game will be the conclusion of the storyline of Samus's particular relationship with the Metroids. While we're all still waiting for Metroid Prime 4, Metroid Dread looks to be an exciting new entry in the Metroid canon, along the lines of Super Metroid. Metroid 5. Metroid Prime 1. Mouse over to Zoom - Click to enlarge.

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