Lord of the rings fellowship game




















Pippin has gained a level for bringing the lost elfstone back to Glorfindell. Go through the door east of Glorfindell and collect the normal shield that lies on the ground to the west of you.

Talk to Gimli to the east near Rivendells exit, one of the Elfs has stolen Gimli's axe! Go into the room with Elrond and then into the northeast room and talk with the Elf in there. He will only give Gimli back his axe if you show him a blade that stings; in this case the Sting Bilbo gave you. The Elf will drop Gimli's axe, pick it up and make your way up the stairs to a room with a small helme t on the balcony. Return to Gimli and now you can leave Rivendell at any time. The Mines of Moria are filled with bugs and glitches, though none game breaking as Rivendells were.

Save often in Moria and if you encounter a glitch when entering a new room and the game freezes, see below on how to fix. Reload your game and you should be on the other side avoiding the transition if done correctly. Now that you have control of the fellowship, make sure all their armor and weapons are equipped.

Aragorn's sword Narsil that was once broken is now re-forged and it is his best weapon, be sure to equip it. Moria is filled with runes that you should pick up along the way to advance through the mines or open up areas to additional items.

Moria is filled with enemies you should avoid fighting unless necessary. In the first hall there is Rune E and Rune F along with a small helmet to pick up. Use Rune E to open up the gate in the northwest wall to obtain Rune N , a squib firework and an Orc biter. Go through the southeast door and onto the ledge to the right of you and go through the next door at the end to encounter a group of Orcs.

After the battle you will find Rune I and a squib firework on the ground. Go through the next door to find a gold coin , a health potion , a fine sword and leather armor. Head back into the room with the ledges and collect the health potion that is near the other ledge we have not gone onto yet. Now go on the ledge and as the path splits up take the south path and go through the door and up the stairs to collect a sword and Rune R.

Make your way down the stairs and to the opposite side to fight some Goblins that are guarding Rune E and a yellow mushroom. Next to you is a doorway that you can pass through to get Rune I. Go back the way you came and use Rune F to open the gate on the east side of the room, then use Rune R in the other room to open another gate.

This room has two Trolls in it and some Orcs so be careful while making your way through. Go up the stairs and use Rune I to open the gate to encounter Orcs, then head up the stairs behind them.

Once you are certain you have all the items and explored this are to your hearts content, make your way through the door, you will be unable to return.

Collect Rune R in the south corner of the room and open the door to the northwest of you with Rune R. Go through the southwest room and follow this balcony until you get through the next door.

Head down the stairs and through the next door to find a squib firework on the ground. In the next small hallway there will be three doors, one above and one under you. If you go into the room above you, you can collect a health potion , a helmet and a sunstar , but there are four Orcs guarding these items so take caution. Back in the hallway where you chose whether or not to get the items in the door above you, make your way to the east door bottom one , to enter another room with three doors.

Make your way through the middle door by going down against the broken stones and than straight through the door in front of you, step on the switch as you enter the room. Either exit the room or battle the spiders that guard a gold coin and a fine bow. Exit the room with the switch and head south where you will see a health potion and another room which you can now enter.

This room holds Rune R, a Rune E , a bronze coin and a spider slicer. Go back into the room where you stepped on the switch and go through the door straight ahead and hit the switch across the bridge to activate one locked gate in the beginning of Moria. Go back into the room with the switch and go through the middle door right next to the switch to start off in the beginning of this area. Enter the door by the stairs, ignore the switch on the floor and go into the next room with an incredible amount of doors.

Take either of the two bottom doors and hit the switch in this room, exit out back into the main hall and take either of the two top doors and hit this switch. Head back into the room where we ignored that switch and step on that, the locked door up the stairs are now unlocked above you.

Continue up the stone stairs and then up the next flight of stairs to enter this new area. Follow the path and pick up Rune D by four new switches, step on them in this order: middle right twice, middle left, right and left.

The stone bridge will now be open for you to cross. After crossing the bridge, enter the west room to find fine small leather armor , take the flight of stairs and enter the east door. Back in the starting area again, take the middle door being cautious of the Orcs as you pick up some items and head to the next part of Moria.

The next part has two exits which you can take, one that will skip the Crypts of Moria and one that will take you to the Crypts of Moria. Going through the crypts take longer, but there are less enemies and you can find really good items for your characters. Make your way up the long flight of stairs, where at this point of the game, you'll probably want to ignore picking up the sling, but pick up Rune A at the top of the stairs. There are some goblins by this rune so stealth is important if you want to avoid this battle, after you have collected the rune go east and through that door.

A Troll awaits you in this room, sneak around him and go into the next area. If you go through the north door it leads to some items and to the last part of Moria. Make your way through the northwest door where two rune symbols will be on the floor. Use a Rune R and enter the door, a chain mail awaits on the floor.

Go through the door to the south of the room with the chain mail and pick up the three runes in this room, two Rune F's and a Rune R. Go through the south door and into the southeast room then head into the north door and enter the room on the far right of the north wall. Pick up Rune I on the floor and go through the room to the north. Follow the hallway west and go through the door at the end to encounter a Troll. Make your way west around the outside of this area and up the stone stairs.

Hit the switch at the top of the stairs as the locked gate to the crypt will open. Before we make our way to the crypt, head west in this area you will meet some Orcs and a Troll, kill them for two Orc liquids , a sunstar , an Elf fountain and fine sling.

Backtrack your way into the Crypts of Moria. Follow the path all the way until you see some stairs, the far right door holds a Rune R , Rune O , a bronze coin , a helmet and Orc liquid. Exit this room and enter the one to the left of it to pick up a health potion, fine sling , a bronze coin and Rune R.

Enter the next room to see three rune symbols on the ground, if you have all the runes to place down, which you should you can enter through the next down to find Durin's Axe by the coffin. Be sure to pick up the bronze coin , the two gold coins , Rune R , and ignore the bow as well. The door to the left after you have first entered the crypts holds a small helmet , a health potion and Rune F.

The second door right holds a health potion , Rune R and a normal shield. The door to the right of the last door holds two red mushrooms , a normal shield , a bronze coin , and Rune F. Down the flight of stairs in the main part of the crypts are a Rune F and Rune R.

Go through this door to enter the final part of Moria. Go up the stairs collecting the Rune I , the squib firework and Orc liquid before heading through the door to the east. Sneak past the Goblins if you do not wish to have to fight. Make your way up the stairs and take the north door, follow this path but beware, many enemies lay ahead so it would be wise to save your game if for some reason you haven't.

You will enter a huge room, go down the flight of stairs to the east and give all the items Gandalf holds to someone else before crossing the final bridge. If you cross the bridge you will move on to Lothlorien, be sure that is what you want to do. You may continue to explore the rest of Moria we avoided or try fighting some enemies until you get bored.

Once you are ready to continue, cross the bridge of Khazad Dum to move onto There is a stone in the middle of this area; if you read it you will notice it says something about Elves, Dwarves and Men in that order. Switch to Legolas and follow the path around the stone, be sure to walk in a complete circle. Select Gimli and follow the path around the stone, now choose either Aragorn or Boromir and do the same.

Note: You can go to the mirror and speak with Galadriel, then head east to the beach to continue onto the next part of the game, but you will miss out on some items and the best bow in the game. Head north and talk to the Elf who sings a tune for you: high, high, medium, low, high.

Collect the red mushroom before going to the next area then head south and collect the athelas before heading east to find three stumps and an Elf guarding a ladder. Play the tune: high, high, medium, low, and high for the Elf to move out of your way. Go up the ladder and then down the next until your outside. Move south two screens and then up the ladder to enter a tree house, go north and into the next room to talk to Galadriel who gives you some healing potions.

Make your way two rooms south picking up a bronze coin and talk with an Elf who needs your helping defeating some spiders. Go west and collect the lembas bread before heading down the ladder to battle the spiders. Defeat the spiders then go collect your reward from the Elf, an Orc biter.

Make your way though the south door, then southeast door and then the southwest door when you come upon another Elf, Celeborn. This task you do not have to complete right away, but you can if you wish; you must find a creature roaming in the woods. For now we will put this task on the backburner and move onto the next area. Go into the previous room and exit through the door to the southeast, there is a mallorn seed in the south of this area for you to collect.

Make your way to the northeast exit and speak with Galadriel who will be by a mirror in the middle of this area. Grab the silk cocoon to the east of her and make your way back into Lothlorien from the previous area. Once up the ladder, go into the northwest room and then down the ladder to the southwest. If you haven't, pick up the three items in this area: a silk cocoon and two red mushrooms. Go through the west area and talk to the Elf by the path that will make you Elven cloaks for silk cocoons you have already picked up.

If you continue west you will cross another Elf who will sing to you a tune for one gold coin, low, high, medium, high, low. Follow the path north into the new area and talk to the Elf on the path where it splits.

If you have a mallorn seed, which you will, he will give you an Elven cloak and lembas bread. Make your way west from the path and play the tune on the stumps, low, high, medium, high, low.

The Elf that was once guarding the ladder in the tree has now moved letting you quickly travel anywhere in Lothlorien. Climb up the ladder and then down the one to the left of the ladder you just climbed up. Go into the next area to the west and then head north, you will come across the creature Celeborn was talking about. Return to Celeborn and he will give you the Bow of Galadriel , the best bow in the game, but pretty much unless seeing we are basically at the end of the game.

Now that we have done everything in Lothlorien, speak with Galadriel at the mirror. If you have already done that, head east to the beach where you will get some going away presents. Collect them and then move onto the final part of the game. As your boats hit the shore, Orcs will come in from all directions to stop you. You can sneak around from the south hugging the trees if you want to avoid fighting. From this point on give everything useful to Frodo, make sure he has all the best armor and weapons he can use and be sure to give him all the best healing items.

If you have a Rune I in your inventory from Moria, be sure to give it to Frodo now to save you from having to find one. As you go down the path the Fellowship will split and Frodo will be off alone to climb Amon Hen. There are a few items around the area, healing potions , a dagger and a squib firework.

Due to having to fight to obtain these items, I highly recommend avoiding going for them and heading straight for Rune I, if you do not have one.

Follow the path to the next area to the southeast and then go into the first cave you see on the way up the mountain. Go into the next area and through the door to the southeast, in this area on the floor to the south is Rune I, a Goblin guards it.

Defeat the Goblin to obtain Rune I, go back on screen and climb up the flight of stairs. Once you climb up the flight of stairs, you will see a symbol on the floor, use Rune I. You will now be able to go into the next room, climb the flight of stairs and to the next area for the final flight of stairs.

The final fight awaits you at the top, one lone Goblin. The Goblin only has 12 health, but Frodo will miss a majority of his attacks, hence why you should of stocked up on healing items.

Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Would you recommend this Guide? Against The Darkmaster is a high fantasy roleplaying game blend of Lord Of The Rings, The Wheel of Time , Labyrinth , and concept art for heavy metal albums, excellent for running campaigns about heroic champions questing to defeat the forces of darkness according to the Against The Darkmaster website.

Long-running campaigns of Against The Darkmaster are centered around long epic journeys just like Frodo's journey in Lord of the Rings that take PCs between islands of civilization, wild frontiers, and lands cursed by darkness, with extensive rules for the long-term challenges of traveling and how heroes maintain their resolve to fight evil for the sake of the good things in the world. Fellowship 2nd Edition, recently funded on Kickstarter , is a narrative tabletop RPG themed around Lord Of The Rings, The Legend Of Zelda , and other fantasy franchises about young, humble heroes embarking on journeys to save the world.

The rules of Fellowship are designed to give each individual player a share of control over the narrative of a game session rather than assigning all of the world-building responsibilities to a single Dungeon Master or Game Master. A player with the Overlord Playbook, for example, portrays a tyrant of dark power and the malevolent forces they command, while a player with the Elf Playbook defines both a single elven character and the elven culture they hail from.

Some tabletop RPGs are bettered suited to telling tales of epic or high fantasy, while other roleplaying systems are more optimized for smaller-scale stories of adventurers with goals more humble than saving the world Old School Revival fantasy RPGs , for instance. Regardless, a competent Game Master can run a Lord Of The Rings -style campaign with nearly any decent tabletop RPG system as long as the following principles are kept in mind:.

Create a detailed and fascinating history for the campaign' setting. Dream up fascinating creation myths to explain how the world came to be, design long-lost civilizations, ancient ages of prosperity and war, and cultural traditions that will make the game world feel real and lived-in. Create an antagonist that embodies a specific, meaningful moral struggle.

In the Lord Of The Rings , Sauron and other villainous figures embodied the concept of tyranny and how relentlessly seeking the power to dominate others is self-destructive and pointless; original RPG game campaigns like The Lord Of The Rings can explore similar themes of "inner struggle" such as hope vs. We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentation when possible. If the manual is missing and you own the original manual, please contact us!

MyAbandonware More than old games to download for free! Browse By Perspectives 3rd-Person, Isometric, Bird's-eye view. Download 1. External links PCGamingWiki. Captures and Snapshots Windows. Write a comment Share your gamer memories, help others to run the game or comment anything you'd like. Send comment. Download The Lord of the Rings: The Fellowship of the Ring We may have multiple downloads for few games when different versions are available. Just one click to download at full speed!

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